water) Some pieces create a vertical dimension to the terrain Some pieces pose objectives and goals Ruins block the way and also block lines of sight Each player chooses a planeswalker Each planeswalker has access to one color of mana Each player has a card deck (12 spell cards) with spells that interact with the played creatures (these cards look similar to, but are not Magic cards) Each player starts with his or her planeswalker at the back of the board When a 'squad' is summoned, in the next turn only one unit (either the planeswalker or the squad) may be moved
First of all, wow, a common (meaning in multiple decks) from Commander 2015 got up to $3
Top 10 Yu-Gi-Oh

[1] Bug Weak against : Fire, Flying, Rock Strong against : Grass, Dark, Psychic Dark Weak against : Bug, Fairy, Fighting Strong against : Ghost, Psychic Dragon Weak against : Dragon, Fairy, Ice Strong against : Dragon Electric Weak against : Ground Strong against : Flying, Water Fairy Weak against : Poison, Steel Strong against : Fighting, Dark, Dragon Fighting Weak against : Fairy, Flying, Psychic Strong against : Dark, Ice, Normal, Rock, Steel Fire Weak against : Ground, Rock, Water Strong against : Bug, Grass, Ice, Steel Flying Weak against : Electric, Ice, Rock Strong against : Bug, Fighting, Grass Ghost Weak against : Dark, Ghost Strong against : Ghost, Psychic Grass Weak against : Bug, Fire, Flying, Ice, Poison Strong against : Ground, Rock, Water Ground Weak against : Grass, Ice, Water Strong against : Electric, Fire, Poison, Rock, Steel Ice Weak against : Fighting, Fire, Rock, Steel Strong against : Dragon, Flying, Grass, Ground Normal Weak against : Fighting Strong against : None Poison Weak against : Ground, Psychic Strong against : Fairy, Grass Psychic Weak against : Bug, Dark, Ghost Strong against : Fighting, Poison Rock Weak against : Fighting, Grass, Ground, Steel, Water Strong against : Bug, Fire, Flying, Ice Steel Weak against : Fighting, Fire, Ground Strong against : Fairy, Ice, Rock Water Weak against : Electric, Grass Strong against : Fire, Ground, Rock Practice is the best way to learn and remember all of the different types strengths and weaknesses
