Card draw and mana ramp are both readily accessible with this planeswalker in your command zone, and as cards like Soul of Windgrace and Wrenn and Six have joined favorites like The Gitrog Monster and fetchlands, the strategy has become incredibly potent and consistent over time
Theres a sort of stacking feature here where digi-volving allows you to combine effects from different cards (mutate in MTG, anyone?), so theres a lot of customization available during gameplay, too
The first artifact, instant, or sorcery your opponent casts each turn is automatically countered, meaning they essentially need to spend mana and sacrifice other spells just to cast key cards 14 Talrand, Sky Summoner If there's something that Commander players enjoy, it's cards that reward them for doing things that are already part of their strategy
Commander Deck: Scions & Spellcraft (Magic Final Fantasy Commander | Magic Cards) prices are based on the historic sales