Classic cards such as Massacre Wurm (creatures your opponents control get -2/-2 until end of turn, and then opponents lose 2 life per creature that dies) or Elesh Norn, Grand Cenobite (creatures you control get +2/+2, creatures opponents control get -2/-2) often destroy aggressive decks, especially if brought into play earlier than normally expected
From the humble starters to the mighty Charizard ex, 151 captures the full emotional range of collecting, excitement, nostalgia, wonder, and pride
If you put +1/+1 counters on five Dragons this way, you win the game)
With Commander decks, as it can only enter tapped within your first three turns, Starting Town sees its best performance in decks whose commanders naturally hit the battlefield early , ensuring the required mana is available from turn two onward