Its a dark deck, and it creates a strange new world that ticks along to its own inscrutable rules.
Over three turns, it ramps you with colorless mana, builds massive Construct tokens, and then fetches a 0- or 1-cost artifactusually something like Shadowspear or Expedition Map
P/T Number 207a Language English Legal Formats Alchemy, Brawl, Commander, Competitive Brawl, Historic, Legacy, Modern, Pioneer, Standard, Timeless, Vintage Rulings (10/2/2025) An ability that triggers "whenever you waterbend" triggers whenever you pay a waterbend cost, regardless of how you paid that cost
To show how efficient this card is for the right deck, the final versions of Miracle Grow, which were dubbed Super Grow, used Mystic Enforcer as a finisher, since by the time you'd get around to casting it you had an all but guaranteed 6/6 flyer for four mana